![]() However, installing stuff to the NAND (occasional writes) really won't appreciably shorten the lifespan. You are right that a recoverable ECC error will not cause problems in itself, but it could lead to some shit later down the line. If the gaps are too large, you get an epic fail bad block. If the ECC is robust enough to repair the gaps in the data, you get a recoverable error. The data gets stored on the chip along with ECC, which is like a checksum/CRC/MD5/SFV only at a very low level. You might get one or two bad blocks over the normal course of the wii, these are gates that were runts of the litter, so to speak. There are very few reasons why you'd suddenly get a number of new bad blocks, usually either high/low voltage (bad P/S) or thermal overload (poor air circulation, other overheating components). Most people's blocks are bad from the factory they made a chip that had an acceptable number of flaws, and it lived to see installation in a Wii. ![]() Just like LCDs (at least used to) come with stuck pixels occasionally, sometimes there are imperfections in that relatively giant sheet of transistors.
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